It's a shame, because I don't believe that the fundamental mechanics of Thief are tremendously difficult to implement in a lot of engines. Unfortunately, I believe most RPG developers either don't consider stealth to be worth implementing at all or only worth implementing in a minimalist fashion. Why d'you reckon that in the 12 years since, no RPG developer has been able to incorporate stealth mechanics to the same degree of success? Is this issue really as simple as player skill v. Thief: The Dark Project came out in 1998 (!). My favorite team-based multiplayer FPSs are Wolfenstein: Enemy Territory, Tribes (original), and Left 4 Dead. I only played CS a few times and never really got into it. We were doing some interesting things with character interactions and game play, and I think that the setting was novel for an RPG.Īre you good at Counter-Strike? If somehow you got the chance to finish only one of them, which one would it be and why ? I know that's a common answer, but it's the truth.īaldur's Gate III, Van Buren, Aliens. It's probably still Radiohead's OK Computer. However, I do think that games with top-down/isometric combat (like the gold box games) can still be viable in some markets. In that sense, I don't think the genre will ever move back to the Wizardry/Might and Magic era. I think that CRPGs are now defined heavily by how they allow the player to express the personality of their character(s) in meaningful ways throughout the game. P.S: If you wish to play the game in HD resolutions you can manually edit the resolution in the options.ini file and it will work.The following is based on developer commentary and is not canon.Ī collection of Formspring statements by Joshua Sawyer.ĭo you think computer roleplaying games can go back to the simpler and more focused style they had when Wizardry, Might
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